<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta
      name="viewport"
      content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
    />
    <meta http-equiv="X-UA-Compatible" content="ie=edge" />
    <title>Material Showcase</title>
    <link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
    <script src="/js/examples.js?ver=1.1.1"></script>
    <script src="/lib/phaser.min.js?ver=3.52.0"></script>
    <script src="/lib/enable3d/enable3d.phaserExtension.0.22.0.min.js"></script>
  </head>

  <body>
    <script>
      const { enable3d, Scene3D, Cameras, Canvas, THREE } = ENABLE3D

      class MainScene extends Scene3D {
        constructor() {
          super({ key: 'MainScene' })
        }

        init() {
          this.accessThirdDimension()
        }

        create() {
          this.third.warpSpeed('light', 'orbitControls', 'sky')

          const color = new THREE.Color('#E86219') // orange

          this.objects = [
            this.third.add.box({ x: -2, y: 3 }),
            this.third.add.box({ x: 0, y: 3 }, { standard: { color } }),
            this.third.add.box({ x: 2, y: 3 }, { standard: { color, wireframe: true } }),
            this.third.add.box({ x: -2, y: 1 }, { standard: { color, metalness: 1 } }),
            this.third.add.box({ x: 0, y: 1 }, { standard: { color, metalness: 0.5 } }),
            this.third.add.box({ x: 2, y: 1 }, { standard: { color, metalness: 0 } }),
            this.third.add.box({ x: -2, y: -1 }, { basic: { color } }),
            this.third.add.box({ x: 0, y: -1 }, { line: { color } }),
            this.third.add.box({ x: 2, y: -1 }, { normal: {} }),
            this.third.add.box({ x: -2, y: -3 }, { lambert: { color } }),
            this.third.add.box({ x: 0, y: -3 }, { phong: { color } }),
            this.third.add.box({ x: 2, y: -3 }, { points: { color } })
          ]
        }

        update() {
          this.objects.forEach(obj => {
            obj.rotation.x += 0.01
            obj.rotation.y += 0.01
          })
        }
      }

      const config = {
        type: Phaser.WEBGL,
        transparent: true,
        scale: {
          mode: Phaser.Scale.FIT,
          autoCenter: Phaser.Scale.CENTER_BOTH,
          width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
          height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
        },
        scene: [MainScene],
        ...Canvas()
      }

      window.addEventListener('load', () => {
        enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
      })
    </script>
  </body>
</html>
